A downloadable game

In this project, I wanted to clone a game that I loved playing, The Banner Saga. This is a multiplayer turn-based tactical-combat game prototype, developed with Unreal Engine 5 (Blueprints).

Rules:

  • You are allowed to control only one character per turn and have to decide whether to move to a location or attack the enemy, if they are already in range.
  • You must choose between 2 types of attack. The strategy is to decide where you want to attack, to the opponent's Strength or Armor. STR attacks weaken the enemy and reduce their attack output permanently, whereas, Break Armor attacks greatly increase your damage to them in future turns. Choose wisely.
  • The team with the last man standing wins.

Features:

  • Multiplayer Turn-Based System
  • 3 different character classes with their own stats (STR, ARM, attack range)
  • More character classes and their stats can be added easily in the editor
  • 2 types of attack options (Strength and Break Attack). All damage logic is coded as in the original game
  • The grid structure is not functional at the moment. Grid and limited movement system which is similar to the original game are planned for a future version

Stats:*

  • Strength (STR) serves as both your unit's health and attack power: as a unit is injured (gets closer to death) the potency of its attack also diminishes. 
  • Armor (ARM) serves as a defense rating denoting how vulnerable is a unit to attacks. Specifically, Armor protects a unit's Strength by decreasing incoming damage. When a unit is attacked by an enemy, the Strength damage inflicted on the target unit is calculated as:
STRdamage = STRattacker – ARMtarget
  • When the target's Armor is higher than the attacker's Strength, then only one point of STR damage is inflicted and there is also a miss/deflection chance: the chance-to-hit suffers a -10% penalty for every point the target's Armor is higher than the attacker's Strength, with a minimum of 20% chance-to-hit. When an attack is deflected, the target suffers no damage. The mathematical formula for calculating chance-to-hit (%) is the following:
Miss-Chance = ( ARMtarget – STRattacker )×10%
Hit-Chance = min{ 100% , max{ 20% , 100% – Miss-Chance } }


  • Break (BRK) is the amount of direct damage a unit can naturally do to a target's Armor and reduces the enemy's Armor according to said amount. The potency of Break remains constant all throughout a battle, unlike Strength attacks. For this reason, Break is a very important Stat and it is set to 4 as default in this version.
  • And last stat is Attack Range, which is self-explanatory.


Assets: Paragon Characters from Epic Games

*Stats - Official Banner Saga Wiki

(download link is not available)

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